The minion kill count is a tracked score, commonly referred as Creep Score (CS). In the early and mid game, CS and Kill to Death Ratio (KDA) can be used to gauge a player's performance compared to their respective lane opponent.
Important to understand is that CSing is the most efficient way to get gold in the game. You only need 15 CS to get gold equal to a single kill, so if you farm really well it truly does stack up. Killing minions and monsters also grants you experience.
4 Answers. CS and last hitting - you minion score is generally what wins games , not going for risky champion kills also last hittign will prevent you from pushing you lane and getting ganked. Map awareness and control - It is VERY important to watch your mini map and have good ward coverage.
In the League Of Legends (L.O.L.) video game “CS” is shorthand for “Creep Score:” The amount of minions and neutral monsters a champion has killed. CS, or creep score, is a measure of how many minions you have killed . You get 1 cs for every lane minion you kill.
A decent CS per minute starts at around 8 CS/min. Anything less than this is a signal that the player should work on his CS per minute skills. A good CS per minute is anything from 9 CS/min and above .
| League | cs/min | gold/min |
|---|---|---|
| Bronze | 1.00 | 278.75 |
| Silver | 0.95 | 277.51 |
| Gold | 0.93 | 276.48 |
| Platinum | 0.91 | 276.77 |
Any score above 9 cs/min is exceptional, but a score between 7 and 9 cs/min is still decent. You will win games with much lower cs/min scores, but recognize that 12 or 13 minions run down your lane every minute, and the lower you go, the less you were maximizing your gold income in those games.
A decent CS per minute starts at around 8 CS/min. Anything less than this is a signal that the player should work on his CS per minute skills. A good CS per minute is anything from 9 CS/min and above .
Creepscore per minute (cs/min) is a statistic players can use to track how well they are last hitting in their games . Jungler and support mains, this stat is going to be much less useful for you, but if you want to evaluate your last hitting skills, find some games in your match history where you played a lane.
First and foremost, to get around 120 CS at 10 minutes (which is considered 'perfect') is not something most players if any hope to achieve in a real game.
Creepscore per minute (cs/min) is a statistic players can use to track how well they are last hitting in their games . Jungler and support mains, this stat is going to be much less useful for you, but if you want to evaluate your last hitting skills, find some games in your match history where you played a lane.
| League | cs/min | gold/min |
|---|---|---|
| Bronze | 1.00 | 278.75 |
| Silver | 0.95 | 277.51 |
| Gold | 0.93 | 276.48 |
| Platinum | 0.91 | 276.77 |
A good CS per minute is anything from 9 CS/min and above . If you're able to hold this or a higher score throughout the match, it means that you're capable of claiming the needed resources for carrying your team. You know how the game usually goes, and you've learned your champion enough to be a skilled LoL player.
around CS The numbers you should have in mind when you're killing creeps should be +/-8 CS per minute. Usually at the 10th minute you should be at around CS on your lane. Midgame at 20 minutes you should be around 1 CS (220 after you master CSing and killing jungle camps while support freezes your lane).
1:0910:55How to FARM 10 CS per MINUTE in EVERY GAME like the PROS!YouTube
First and foremost, to get around 120 CS at 10 minutes (which is considered 'perfect') is not something most players if any hope to achieve in a real game.
First and foremost, to get around 120 CS at 10 minutes (which is considered 'perfect') is not something most players if any hope to achieve in a real game.
Any score above 9 cs/min is exceptional, but a score between 7 and 9 cs/min is still decent. You will win games with much lower cs/min scores, but recognize that 12 or 13 minions run down your lane every minute, and the lower you go, the less you were maximizing your gold income in those games.
A decent CS per minute starts at around 8 CS/min. Anything less than this is a signal that the player should work on his CS per minute skills. A good CS per minute is anything from 9 CS/min and above .
This means that if you CS perfectly, you would get a total of 268 Gold per minute from CS alone, not even including passive income. If we were to count passive income, then you would generate a total 390.4 Gold per minute (more than a kill which is 300!), from just CSing perfectly and playing the game.
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